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The InputCollector's job is entirely local. It does not need to access any network updated resources. It's job is to get the local player's current inputs however neccessary. This means both the ControlMapping and the ControlSource can be handled with local resources or Self stored fields/values if neccessary.
This is implemented in jumpy but unused and unneccessary. If anything like this is implemented it should probably be done through a blanket implementation.
This moves several traits out of networking::input to be used for offline or wasm32 if needed.
These traits are no longer network specific so the new names are more appropriate.
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